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森林0.19更新介紹 森林The Forest0.19版有哪些更新

作者:佚名來源:本站原創 發表時間:2015/6/26 16:47:12 評論(0)

森林The Forest0.19已經在今天更新了0.19版本,大家想知道此次的更新內容么?快來隨著小編的腳步先睹為快吧!

更新內容:(機翻+簡單修改)

(多人)修復某些情況下的令人毛骨悚然的突變體,該突變不是針對正確的遠程玩家
(多人)增加突變體,使其流暢/少小許慢
(多人)修復加載保存的多人在線游戲后的雪橇裝船問題
(多人)打字聊天不再觸發游戲操作
(多人)修復chatbox輸入失去焦點時被鎖
(多人)現在火會蔓延/復制
(多人)繩子現在是可以建造的
(多人)玩家現在將顯示為正確的身體類型/服裝適合每個人
(多人)游戲邀請現在正確地排隊
(多人)客戶每臺服務器現在有不同的保存和加載后重生,他們保存而不是飛機(死后重生仍然位于飛機)
(多人)修正與實驗的樓梯為客戶加載保存游戲可能會導致問題
(多人)添加消息alt跨欄時主機警告斷開客戶的風險
(多人)修復問題,尸體有時會無法正確復制
(多人)修復錯誤現代斧會出現黃色斧其他玩家一樣古老
(多人)修復蟲殺海龜給客戶無限的殼和肉的玩家
你現在可以切換貼的顏色標記(SP)
固定貼標記上面飛樓(不是復古活躍)
固定幾個樹結構沒有妥善保存樹它們建立在(不是復古活躍)
固定樹結構沒有得到銷毀后,他們發現連接樹砍下加載保存游戲
現在可以構建小型結構(如日志持有者;)木筏之上!
添加碰撞盒記錄保持者
砍伐樹木現在占樹閉塞系統
改善建筑位置公式,現在處理得更好你可以有這樣的大高度變化邊緣附近的地板
鹿會反應更與箭被擊中
有時可以看到鹿啃灌木
分層破壞系統!敵人現在可以只破壞某些結構,這取決于他們有多強大。只有armsy可以降低防御墻。
Armsy就會更經常地攻擊結構,制造更多的傷害
改進動畫Armsy行為
改善了弗吉尼亞的動畫
鱷魚現在可以在水中游泳,攻擊球員,也有更多的健康和交易更大的傷害
固定球員武器不一致變異有時在拖走的過場
從相機固定水消失在某個角度
當觀看水下固定皮卡在純白色
固定的一些問題與加載平面預制/多人飛機預制-飛行席位,丟失的貼花,失調的地理
固定顫抖當短跑和較低的耐力
球員現在必須停止運行前耐力將充電
小延遲增加耐力充電,如果你的耐力,短跑
新飛機泥土塊添加到飛機失事
新的拯救槽系統,現在可以有5 SP游戲和5 mp游戲(主機)
保存插槽組織/蒸汽用戶id,以防止云事情搞亂當使用多個蒸汽帳戶在一個電腦游戲
現在保存檔案之前保存文件,以防你需要恢復備份(本地)
新的槽選擇屏幕在保存保存在游戲
黑屏幕現在保存在與節約時間需要同步
改進的云保存管理
添加“、”狀態顯示呼吸器庫存工具提示
新的突變類型“淡瘦”添加到洞穴
陰影現在消失了黑暗當球員在一個洞里,消失在明亮的時候并不是在一個山洞里
太陽/月亮不再淡出在洞穴——使從外面洞穴過渡更自然,允許從外部光流血
改善周圍地形的海灘
新小埋葬地點補充道
修復bug,庫存會出現黑色如果使用集成顯卡(英特爾)
固定一些冬天松樹坐在海洋
生日快樂陷阱現在兩倍寬
套索陷阱有更廣泛的觸發區,使其更容易捕獲的敵人
點燃篝火現在要求球員的火,直到點燃打火機
敵人將正確反應隨身聽放在作為干擾設備
固定一個保存/加載的問題,可能導致實驗墻大幅增加保存游戲的大小和加載
添加了一個60年代之間的延遲顯示輕的教程
燃燒武器&箭不再燒東西時不攻擊
空閑時燃燒武器熬夜長但使用燃料很快當攻擊
燃燒的箭發射時不再傷害主人的球員
洞穴作戰布局調整平衡
球員的腳沉略現在當走過沙子和速度略有降低
一些故事收集物品現在在筆記部分存儲在生存的書
現在站火災摧毀了在碰撞與敵人
提米的照片添加到背包作為提醒是一個更好的家長
球員相機不再剪輯通過地形時進入一個繩子從上面
更好的退出繩的位置觸發釣魚
刪除怪異的延遲在重力退出一個繩子
皮卡添加到一些釣魚站
動畫添加了現在,當球員飲料在池塘或湖泊
平衡-刪除從overworld呼吸器皮卡,現在只能在洞穴發現的位置。現代斧從游艇。空氣罐加入游艇位置。刪除舊斧子木門在洞穴入口。改變洞穴死亡總是在洞穴2的位置。把燈從洞穴的帽子。應皮卡在洞穴1消聲室。
修改多玩家開始游戲界面與游戲手柄和保存插槽兼容系統
洞穴可以發現突變體再次睡在天花板上
塑料火炬現在旋轉更符合攝像頭,使得上下打量它有用
蒼白的版本armsy /游民添加到世界。更快,更強,更盔甲
水下霧添加!
固定破碎的鏈接導航在生存的書時“上一頁/下一頁”手柄按鈕(左和右肩膀默認情況下)
修復建筑物現在成本2 treesap加上一個數量,增加與損害
修復缺失牙和羽毛升級配方粘和升級
固定信號槍有時打球員當射擊
規模較小隱形護甲上葉子使事情更容易看到
新藝術補充道:野豬頭骨,頭骨上堅持野豬,野豬裝飾雕像
新道具補充道:救命稻草
添加新道具:頭骨堆
洞穴9添加
新的可用道具:指南針
新項目補充道:世界地圖(撕裂四塊找到并結合工藝墊)
取代“計步器”輸入行動的“效用”切換最新項目使用庫存的計步器/隨身聽指南針
新藝術補充道:好看地衣巖石
降低的鯊魚和搬到遠離海岸,以避免砂鯊魚
新道具添加到貨物箱
添加物理(一些)懸掛機構,打擊他們,看到他們搖擺
北方寒冷地區目前僅發生在更高的山,不再在海灘上一部分
固定火災不是lightable燃燒后一次
固定的樹木爆炸泄漏對象
對齊龜殼tarp的上方,讓它更容易找到庫存
(音頻)音響效果添加到金屬門打開/關閉
(音頻)增加混合緩沖區大小,當你的系統預防口吃音頻采樣率高
(音頻)更好地平衡風,落葉和動物的腳步
(音頻)固定缺失的突變體之間的長途電話
(音頻)野豬攻擊和腳聲音補充道
固定尸體遠離玩家撿起和一再下降
現在可以退出房間金屬門后,跳進游泳池的水,游泳,發現繩子,跳進另一個水池,通過…雁湖游泳,退出
增加樹畫距離超高畫的距離設置
理順工作調度器響應滯后阻止誘導口吃峰值

英文原文:

v0.19 Changelog:
(multiplayer) Fixed some cases of creepy mutants not targeting remote players correctly
(multiplayer) Increased priority of mutants, making them smoother/less laggy
(multiplayer) Fixed issues with log sled after loading a saved multiplayer game
(multiplayer) Typing in chat no longer triggers in game actions
(multiplayer) Fixed chatbox being locked when input loses focus
(multiplayer) Fire now spreads/replicates
(multiplayer) Rope is now buildable
(multiplayer) Players will now appear as the correct body type/clothing for everyone
(multiplayer) Game invites are now properly queued
(multiplayer) Clients now have a different save per server and respawn after loading where they saved instead of in plane (respawn after dying is still located in plane)
(multiplayer) Fixed a bug with experimental stairs in saved games which could cause issues for clients loading
(multiplayer) Added message when alt tabbing as host to warn about risks of disconnecting clients
(multiplayer) Fixed issues where dead bodies would sometimes not replicate correctly
(multiplayer) Fixed bug where modern axe would appear as old yellow axe to other players
(multiplayer) Fixed bug where killed turtles would give infinite shells and no meat for client players
You can now toggle the color of stick markers (SP only)
Fixed Stick Marker flying above floor (not retro active)
Fixed several tree structures which did not properly save which tree they are built on (not retro active)
Fixed tree structures not getting destroyed when their attached tree is found cut down after loading a saved game
It is now possible to build small structures (like log holders ;) on top of rafts !
Added collision box to log holder
Cut down trees are now accounted for by the tree occlusion system
Improved building placement formula, now handles better big height variations like you can have near edges of floors
Deer will react more to being shot with arrows
Deer can be seen nibbling at bushes sometimes
Tiered destruction system! Enemies can now only damage certain structures, depending on how strong they are. Only armsy can bring down defensive walls.
Armsy will attack structures more often and deals more damage
Improved animation for Armsy behaviours
Improved animation for Virginia
Crocodiles can now swim and attack player in water, also have more health and deal more damage
Fixed player arms not aligned to mutant sometimes during drag away cutscene
Fixed water vanishing at some angles from the camera
Fixed pickups looking solid white when viewed underwater
Fixed some issues with loaded plane prefab/multiplayer plane prefab- flying seats, missing decals, misaligned geo
Fixed judder when sprinting and low stamina
Player must stop running now before stamina will recharge
small delay added to stamina recharge if you run out of stamina while sprinting
New plane dirt chunk added to plane crash
New save slot system, you can now have up to 5 SP games and up to 5 mp games (as host)
Save slots are organized per steam user id to prevent cloud from messing things up when using the game with multiple steam accounts on a single computer
Saving now archives the previous save file in case you need to restore a backup (local only)
New save slot selection screen when saving in game
Save black screen is now in sync with the time saving takes
Improved cloud save management
Added “Equiped” status display to rebreather inventory tooltip
New mutant type “pale skinny” added to caves
Shadows now fade off to darkness when player is in a cave, and fade to bright when not in a cave
Sun/Moon are no longer faded out when in caves – making transition from outside to caves more natural and allowing light to bleed in from outside
Improved terrain around beaches
New small burial sites added
Fixed bug where inventory would appear black if an integrated (intel) graphics card was used
Fixed some winter pine trees sitting on ocean
Happy birthday trap is now twice as wide
Noose trap has a wider trigger zone, making it easier to catch enemies
Lighting camp fires now requires player to hold the lighter over the fire until it is lit
Enemies will react properly to walkman placed as a distraction device
Fixed a save/load issue that could cause experimental walls to increase size of save game drastically and crash loading
Added a 60s delay in between displays of lighter tutorial
Burning weapons & arrows no longer burn things when not attacking with it
Burning weapon stay up longer when idle but use fuel quickly when attacking
Burning arrows no longer damage owner player when fired
Cave combat layout tweaks for balance
Player feet sink slightly now when walking through sand and speed is slightly reduced
Some collected story items are now stored in back of survival book in notes section
Standing fires are now destroyed upon collision with enemies
Timmy photo added to backpack as reminder to be a better parent
Player camera no longer clips through terrain when entering a rope from above
Better position of exit rope trigger on fishing stands
Removed weird delay on gravity when exiting a rope
Pickups added to top of some fishing stands
Animation added now when player drinks at ponds/lakes
Balance – removed rebreather pickups from overworld, can now only be found in cave location. Modern axe removed from yacht. Air canister added to yacht location. Removed old axe in wooden door at cave entrance. Changed cave dead to always be in cave 2 location. Removed lights from cave hats. Re-worked pickups in cave 1 dead room.
Revamped multiplayer start game UI to be compatible with gamepads and save slot system
Cave mutants can be found sleeping on the ceiling again
Plastic torch now rotates more in line with camera, making it useful to look up and down
Pale versions of armsy/vag added to world.  Faster, stronger, with more armour
Underwater fog added!
Fixed a broken link when navigating in survival book with “prev/next page” gamepad buttons (left & right shoulders by default)
Repairing buildings now costs 2 treesap plus an amount that increases with damage suffered
Fixed missing Tooth & Feather upgrade recipes for stick & stick upgraded
Fixed flare gun sometimes hitting player when firing
Smaller scale on stealth armor leaves to make things easier to see
New art added: Boar skull, boar skull on stick, boar decorative statue
New prop added : Lifesaver
New prop added : Skull pile
Cave 9 added
New usable item added: Compass
New item added: World Map (torn apart in 4 pieces to find and combine on crafting mat)
Replaced “pedometer” input action by “Utility” which toggles latest item used from inventory of Pedometer/Walkman/Compass
New art added: better looking Lichen rock
Lowered amount of sharks and moved further away from shore to avoid sand sharks
New props added to cargo crate
Added physics to (some) hanging bodies, hit them and see them swing around
North area cold is now only occurring in the higher mountain part and no longer on the beach
Fixed fires not being lightable after burning out once
Fixed exploding trees leaking objects
Aligned turtle shell to upper part of tarp to make it easier to find in inventory
(audio) Added sound effect to metal door opening/closing
(audio) Increased FMOD mix buffer size when system sample rate is high to prevent stuttering audio
(audio) Better balancing of wind, falling leaves and animal footsteps
(audio) Fixed missing distant calls between mutants
(audio) Boar attacks and feet sounds added
fixed dead bodies moving away from player when picked up and dropped repeatedly
You can now exit room behind metal door, by jumping into pool of water,swimming up, finding rope, jumping into another pool of water, and swimming up and exiting via… geese lake
Increased tree draw distance for the Ultra High draw distance setting
Smoothed out work scheduler response to lag spikes to prevent it from inducing stuttering


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