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荒島求生0.04

游戲語言:英文 更新時間:2024-10-12

游戲大小:239M 游戲廠商:

游戲類型:動作冒險 運行系統:Win7, Win8, WinAll

9.3
好玩
不好玩

荒島求生/深海擱淺是一款高自由度的沙盒類生存冒險游戲,游戲內容十分特別,玩家們將扮演飛機失事降落孤島的幸存者,在孤獨而荒涼的小島上生存下去。

荒島求生0.03.H2.jpg

《荒島求生(Stranded Deep)》是一款由Beam Team Games開發并發行的第一人稱冒險獨立游戲,玩家扮演的主角要在一個荒島上靠自己努力活下來了,這位苦逼的主角是因為飛機失事幸存下來漂到了這座孤島上,但是這座島真是小的可憐,除了稀疏的植被和幾棵樹之外就沒別的東西了。
玩家需要利用島上的樹木制作木屋,竹筏,桌椅,武器等基本生活設施,食物來源只能靠海里的各種海鮮了(高蛋白啊~)。但是玩家出海捕魚時必需提防海中的鯊魚,一不小心就被鯊魚GAME OVER了。除了這些玩家還可以潛到海底,海底的沉船中會找到一些有用的物資。游戲里的每一天玩家都會面對不同的挑戰,就看玩家有沒有能力將主角生存到獲救的那一天了。

游戲信息

游戲名稱:荒島求生
英文名稱:Stranded Deep
游戲類型:動作冒險類(ACT)游戲
游戲制作:Beam Team Games 
游戲發行:Beam Team Games 
游戲平臺:PC
發售時間:2015年1月23日

安裝方法

1.下載游戲
2.解壓壓縮包
3.運行安裝程序
4.開始游戲
該游戲不支持XP系統,玩家們特別注意!

游戲操作

移動:WSAD
跳躍:空格
拾取:E
下蹲:C
跑步:shift
道具欄:Tab

小編評測

非常有挑戰的一款游戲,游戲玩起來十分另類,組合方式更是相當罕見的,玩家們在游戲中只要材料充足就可以制作想要的很多道具,同時也可以去海底探索沉船和飛機殘骸獲取材料,非常具有可玩性,玩家們千萬不要錯過!

更新說明

簡單的總結一下,就是修復了多達34個bug,游戲體驗會很大提升,并且為將來更換Unity 5引擎做了更多的準備。新添加了多種陰影效果和光效,更新了SMAA的效果,更新了整個游戲的UI系統。一下是官方給出的更新內容列表。
0.04 CHANGE LOG
Bug Fixes
Terrain – Reduced distance between islands. 
Player – Reworked mechanics to future-proof for coop.
Player – Fixed cases of sticking to walls, etc. 
Player – Fixed visual jitters in some scenarios, running with torch, etc.
Player – Fixed lighting errors with torch and player arm. 
Player – Fixed standing under ceilings and going through them. 
Player – Fixed inaccuracies between ground collisions. 
Player – Fixed player clipping through sharks. 
Physics – Fixed a bug with saved physics objects colliders, ie: angled sticks. 
Intro – Fixed clipping through trolleys. 
Plane Wreck – Fixed an overlapping prefab id causing a bug with the wrong wreck being spawned. 
Steps – Fixed bug with stairs interfering with craftable objects when placing. 
Doors – Fixed doors and windows snapping to wrong positions. 
Crafting – Fixed a bug where you could still highlight craftable items when placing buildings. Optimized memory required for batching. 
Crafting – Fixed a bug where craftables would remain constantly highlighted when changing highlighting settings in options menu. 
Crafting – Fixed a bug in the crafting popup menu where the scrolling list would not reset to the top.
Crafting – Fixed first element in crafting popup not highlighting on first open. 
Antibiotics – Adjusted spawn rate. There is now a 25% of finding antibiotics in wall cabinets. 
Harvestable Plants – Fixed an exploit where you could speed up the next harvest time by continuing to hold down the action button after you harvested the plant. 
Watch – Tweaked screen elements for better visibility. Adjusted specular and added normal map and glass effect. 
Moon – Fixed the moon halo appearing under the ocean. 
Trees – Fixed tree billboards not rendering to depth properly, being overwritten by fog, etc. 
Shadows – Fixed a bug where underwater objects were casting shadows on ocean surface. 
Shadows – Fixed flickering cloud shadows at sunset. 
Menus – Fixed a bug where you would exit to a black screen after dying. 
Containers – Tidied up all container, cases and console colliders. Changed from mesh colliders to compound primitive colliders. 
Bouncing Container Items – This is a problem between primitive colliders and mesh colliders. The bouncing items should be fixed for containers. It may still be a problem for rocks. 
Input – Fixed input menu key bindings setting to “None”. Input – Fixed mouse sensitivity appearing as incorrect value on first open of Input menu settings. 
Input – Adjusted mouse smoothness default to 0.2. 
UI – Fixed scaling for different aspect ratios to scale proportionally to any resolution now. 
UI – Started cleaning up and optimizing hierarchy to reduce draw calls. 
UI – Fixed various formatting mistakes. 
Raft – Fixed jittery raft when paddling. 
Ocean – Fixed foam lighting error with additional lights. 
WIP and New Content
Unity – Upgraded to latest version of Unity 5.1! 
Ambient Occlusion – New ambient occlusion effect! 
Antialiasing – New SMAA algorithm! Changed antialiasing render settings. 
UI – New UI design and system! All UI elements have now been converted to Unity 5’s new native UI system. 
Steam – Started to add in functionality to support Steam stats and achievements. The “days survived” counter on the main menu should now display correctly after you save the game. 
Shadows – Added grass and foliage shadows for “Ultra” quality setting. 
Shadows – Increased resolution for “Ultra” quality setting. 
Lighting – Moved ambient lighting LUT creation offline. 
Known Issues
Ocean – The ocean surface underwater is currently being affected by ambient occlusion. 
Foliage – Back faces of bushes and larger trees aren't being lit correctly. 

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