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森林0.44更新有哪些 森林0.44更新內容介紹

作者:佚名來源:本站整理 發表時間:2016/8/5 9:37:14 評論(0)

森林0.44更新到來,小編給大家帶來了玩家關注的最新版本的更新內容,關注0.44版本更新的玩家快來看下吧。

v44 changelog:
V44更新日志:

(Audio) Added new ambient emitters to more empty parts of world
(音頻)增加了新的環境發射器到世界上更多的空的地方
(Audio) Added sound effect when opening wooden doors on cabins and doorways
(音頻)添加聲音效果時,打開客艙門木門
(Audio) Added new sound for fish trap being triggered
(音頻)增加了新的聲音的魚陷阱被觸發
(Audio) Added new sound for air tank dropping when inventory is full
當庫存滿時(音頻)增加了新的聲音
(Audio) Fix for crafting sound sometime being inaudible in inventory!
(音頻)修復設計合理的庫存是聽不見的時間!
(Audio) Impact sound for bone, stick and rock fences when hit with weapon.
(音頻)沖擊聲音的骨,棍子和巖石圍欄時,用武器。
It is now possible to rotate ceiling skull lamps and decorations in ghost mode
現在有可能旋轉天花板骷髏燈和裝飾在鬼模式
There is now a 60s minimum duration to rain after it actually starts to rain
現在有一個60最小持續時間卻開始下雨后雨水
(Multiplayer) Setup cloud forming for clients before rain starts
(多人)安裝云成型為客戶之前,雨開始
Wall auto-fill mode is no longer available on terrain, it always uses manual placement
墻式自動填充模式不再提供在地形上,它總是使用手動放置
Walls/Fences and Floors/Roofs each save and restore the latest autofill/manual mode
墻或圍墻和地面/屋頂各保存和恢復新的自動/手動模式
Now enforcing a UI refresh after sleeping, should prevent tutorial that should be in bottom left corner to remain at top of screen occasionally
現在在睡覺后強制執行一個用戶界面刷新,應該防止教程,應該在左下角保持在屏幕頂部偶爾
Fixed repairing a damaged stick marker breaking its color toggling
固定修復受損的貼標記打破其顏色切換
(Multiplayer) Fixed time of day looping really fast when host isn’t responding
(多人)每天固定時間循環的真快,當主機沒有響應
Fixed regression with stick & rock bag changes causing poisoned arrows to not show up as such (but functional anyways) and incendiary upgraded spear to not work correctly
固定的回歸與堅持與巖石包變化造成的毒箭不以這種方式出現(但功能反正)和燃燒升級矛無法正常工作
It is now possible to remove fixed upgrades from weapons (tooth/feather/glass): Place an upgraded weapon alone on the crafting mat and press the “Craft” button. Upgrades will visibly fall off the weapon and about 40% of the tooth/feather/booze will be returned to the inventory if there is room for it
現在有可能消除固定升級武器(牙齒/羽毛/玻璃):放置一個升級的武器單獨在各具特色的墊,并按下“工藝”按鈕。升級將明顯脫落的武器和關于牙齒/羽毛/酒40%將如果有它返回庫存
Caves – better collision on curved rock wall
洞穴,更好的碰撞在彎曲的巖石墻
Built rope now has a visible connection to structures
內置繩子現在有一個可見的連接到結構
Updated world nav mesh system, reduced memory cost and improves navigation inside and around player built structures
更新的世界導航網格系統,降低存儲成本和提高內部和周圍玩家建造的結構導航
New buildings: Skin rack ! Has slots for rabbit, deer, and lizard skin each with room for 15 items
新建筑:皮膚架!有兔子、鹿和蜥蜴皮的插槽,每個房間有15個項目
Fixed platform anchors icon being inside its foundation instead of outside
固定平臺錨圖標是在其內部,而不是外部
Collision added to some tourist models you could walk through
碰撞添加到一些旅游模型,你可以步行通過
(Audio) Fixed one of the big rock types in world not sounding like rock when walked over or hit
(音頻)固定的一個大的巖石類型在世界上沒有聽起來像搖滾時,走了或擊中
Fixed rope bottom trigger position not set correctly if ground is at the verge of its max distance
固定繩底觸發位置設置不正確,如果地面是在其最大距離的邊緣
Fixed rare type of dead tree that had cut point too hard making it hard/impossible to chop down
固定的罕見類型的死樹,有點太硬,使它難以/不可能砍下
(Multiplayer) Fixed decoration place icon staying up after placing one as client
(多人)固定裝飾放置圖標后放置一個作為客戶端
Fixed ceiling skull lamp not snapping to procedural ceilings
固定天花板的骷髏燈不捕捉到程序天花板
Fixed toggling back and forth between book and inventory switching back to default weapon or no weapon
固定的來回切換之間的書籍和庫存切換回默認的武器或沒有武器
(Multiplayer) Fixed meat decaying state resetting when dropped and grabbed by another player
(多人)固定肉腐爛狀態重置時下降,并由另一名球員
(Multiplayer) Fixed client toggling stick marker or sled flag color not properly syncing to other players
(多人)固定客戶切換貼標記或雪橇國旗色不同步給其他玩家
Added a cap to damaged building distort ratio for building with lower max HP, fixes really high distortion on smaller buildings like skull lights
增加了一個蓋損壞建筑扭曲比建筑與較低的最大馬力,修復真的很高的變形,在較小的建筑物,如骷髏燈
Fixed ghost skull light placing floating above ground
固定幽靈骷髏燈放置漂浮在地上
Tree house, Tree House Chalet and Tree Platform can now be toggled with the “Rotate” button after being placed on a tree (but still in ghost mode) to a version in which rope has been replaced by an anchor !
樹屋,樹屋的小木屋和樹平臺現在可以切換“旋轉”放在樹后的按鈕(但仍在幽靈模式)到版本中,已經由一個錨繩代替!
Blocked small rocks and regular rock pickups from spawning in lakes and ponds to fix issue where drink trigger could be blocked by these
被小石塊和常規巖石皮卡從湖泊和池塘產卵的固定問題,喝觸發能被這些
(Multiplayer) Fixed error when picking up rabbits in traps as client causing it to be duplicated
(多人)固定錯誤當拿起兔子在陷阱作為客戶端導致它被復制
(Performance) Work around some engine physics allocations on player to reduce garbage memory generated each frame
(性能)圍繞一些引擎物理配置的工作,以減少玩家產生的每一幀的垃圾內存
Enemies will now attempt to climb structures to get to the player and break down the ceiling if on the roof!
敵人現在將試圖爬上結構,以獲得球員,并打破天花板,如果在屋頂上!
Improved positioning of ropes on several buildings anchor (not retroactive, already placed ropes will likely be slightly off)
對幾種建筑錨繩改進定位(不溯及既往,已經把繩子可能會稍微偏離)
(Multiplayer) Fixed player movement breaking if hit while waking up on plane
(多人)固定球員運動打破,如果擊中,而在飛機上醒來
Fixed held rock and other weapon speed not being affected by low stamina
固定持有的巖石和其他武器的速度不受低耐力的影響
Fixed spear attacks not draining stamina at all
固定的矛攻擊不消耗體力
Added stipple to plane food carts and blue/green tents
添加點面食品車和藍色/綠色的帳篷
Planting seeds in garden now uses the “Craft” button (use to be the “Take” button but was inconsistent with other feature that imply adding items in world, like food on fire)
花園里的種子現在使用的“工藝”按鈕(使用的是“采取”按鈕,但與其他功能不一致,意味著在世界上添加項目,如食品在火上)
Fixed cooked rabbit (from rabbits burnt live) not edible
固定熟兔(從兔子燒過的生活)不食用
Added hit proxy system to main stairs colliders (was only on stilts previously)
加入打代理系統的主樓梯對撞機(僅在高蹺以前)
New casting based anchoring for single anchor structures (currently climbing ropes only), grabs anchor in view near center of screen instead of within range of ghost, thus requiring less accuracy in aiming and being a lot easier to lock with anchors
新的鑄造為基礎的錨定單錨結構(目前攀登繩),抓住錨在屏幕中心附近,而不是在范圍內的幽靈,因此需要較少的準確性,在瞄準和更容易鎖定與錨
(Audio) Fixed cave footsteps playing on terrain footsteps instead of on rock footsteps
(音頻)固定的洞穴的腳步聲,而不是搖滾的腳步聲在地面上演奏
Added splash particle when throwing small rocks into water
當把小石子扔進水中時,增加飛濺的顆粒
Fixed ghost procedural stairs bug preventing from locking perfectly fine short stairs (within constraints)
固定鬼程序樓梯的錯誤,防止鎖定完美的罰款短樓梯(內約束)
Removed delay on picking up rocks and other small items before equipping
刪除延遲撿石頭和其他小物品之前裝備
(Multiplayer) Now returning extra ingredients added to ghost building by going faster than syncing speed to complete the required amount
(多人)現在返回額外的成分要比同步速度更快的完成所需的量添加到鬼樓
(Multiplayer) Fixed input getting stuck and unusable if interacting with chat at wrong time when dying
(多人)固定的輸入被卡住,無法使用如果在錯誤的時間死的時候聊天互動
Massively lowered memory usage pathfinding takes and fixed a memory leak when going back to main scene multiple times
大幅度降低了內存使用尋路以固定內存泄漏回到主場景多次的時候
Fixed loading game on a computer for the first time clearing cloud saves!
第一次清除云存儲的計算機上的固定加載游戲!
Changed default “Build” action mapping for gamepads to the bottom row 1 button (“A” or “Cross”) – note that this change won’t override custom settings if any
改變默認的“建構”的游戲手柄的底部1排按鍵動作映射(“一”或“交叉”)–注意這種變化不會重寫自定義設置若
(Performance) Reduced CPU usage when survival book is open
當生存書打開時(性能)降低的中央處理器的使用率
Fixed some icon positioning issues in book
修正了一些在書中的圖標定位問題
Fixed some cases of weapon switching to default axe or none when toggling between book and inventory
修正了一些情況下武器切換到默認的斧頭或沒有時,書和庫存之間的切換
Fixed some issues with thrown upgraded/incendiary spear not acting as expected
修正一些問題被升級/燃燒的矛沒有預期
Fixed equipping items from crafting mat losing its active bonus
固定裝備項目在墊失去活性的獎金
Player death camera will no longer show extra in world enemies walking around
玩家死亡相機將不再顯示額外的世界各地的敵人走動

森林
森林
v0.44 • 852.4M • 動作冒險


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